I was planning on releasing a build of Blast today but it would be a much better user experience overall if I gave it another week to update some of the tools and UX/UI.
The vector engine is near completion for native Blast file types and .fla imported files. I’m still optimizing both but they’re both quite close to being done.
Getting the vector engine to this point of maturity makes it possible to correctly do everything else.
I added action script 2 for scripting and I’ve been able to create a simple game natively and have successfully run a .fla imported as2 game. I still need to do more tests of early versions of .fla this month but the action script 2 is working far better and quicker than I expected.
It’s been 7 months since I’ve started this and I still haven’t taken a day off from it. Optimistically best case we’re 3-4 months away from going open source worst case before the year ends.
I appreciate everyone’s patience and support! I hope to consistently update more as things accelerate.
-Bill
this will be a blast.